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Hey Blaisethebrash,

I streamed my playthrough of your game (the video has chapters). Check it out:

I love the look of this game. The way the different shapes and colours interact with each other is very pleasant to look at. I am pretty bad at these types of games, but I was surprised to see myself do reasonably well with it. The wrong colour match mechanic is an interesting way to change up the gameplay, instead of just always focussing on getting matches. The controls took some getting used to for some reason, perhaps spending some time figuring out a more streamlined control scheme could be an idea. Great work, good luck with the jam and your future game dev!

I have created a Discord as a space for game devs to talk about their experiences and share their games. Would love to have you join!

https://discord.gg/TWHwqQuRrx

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love the pushing up mechanic and the unique shapes for each color.

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While it can be a bit hard to parse, the visual style is really unique and i think fits this type of game really well, plus it's just really lovely to look at. the going up mechanic is interesting, and a unique way of introducing a risk/reward mechanic to the game.

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Very polished and nice style, the game is fun as well. Good job!

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I enjoyed piecing together what would count as a negative action, and the blending of the pieces is really slick! Got super fast-paced really quick which was fun! Nice one :)

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I like the patterns the blocks make; sleek! Could be nice if you added a little "graze" time before a piece is locked in when it touches the ground, especially when you're getting close to the top.

Nice game!

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Interesting mechanic with it going up :)

Great work.

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I love the style! Sometimes it's hard to tell how many are in a group but it' fineee. The pushing up is an interesting mechanic!

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Sleek and stylized! I think the stylized blocks are really cool and give a distinct vibe, even if they can get hard to visually parse sometimes!
The option of going up in exchange for junk is a nice twist, and having junk get dropped over time (as opposed to all at once) makes it feel punishing but fair!